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Math for Game Programmers: Harmonic Functions and Mean-Value
Math for Game Programmers: Harmonic Functions and Mean-Value
GDC
S***'s on Fire! A Cautionary Tale in Community Crisis Management
S***'s on Fire! A Cautionary Tale in Community Crisis Management
GDC
Math for Game Programmers: Dark Secrets of the RNG
Math for Game Programmers: Dark Secrets of the RNG
GDC
Лохотрон GDC. Кэшбери вернулся в 2019 году? (ИНТЕРНЕТ-ПОМОЙКА #26)
Лохотрон GDC. Кэшбери вернулся в 2019 году? (ИНТЕРНЕТ-ПОМОЙКА #26)
Дмитрий Костин
Making Games That Stand Out and Survive
Making Games That Stand Out and Survive
GDC
Building Games That Can Be Understood at a Glance
Building Games That Can Be Understood at a Glance
GDC
Designing Path of Exile to Be Played Forever. Chris Wilson at GDC 2019
Designing Path of Exile to Be Played Forever. Chris Wilson at GDC 2019
Angry Roleplayer
RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods
RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods
GDC
Ten Principles for Good Level Design
Ten Principles for Good Level Design
GDC
Rules of the Game: Five Techniques from Quite Inventive Designers
Rules of the Game: Five Techniques from Quite Inventive Designers
GDC